Transcript


When you build your lineups with SaberSim, we don't just build the number of lineups you need for your contests. We build a much larger pool of lineups so that after those lineups are built, you can edit your minimum and maximum exposures you want to different players and teams and stacks until you're satisfied with your lineups.

In this case, for example, I have 20 lineups in this build, but there's a 500 lineup pool that I can use to select for that final 20. If, for example, I wanted to cap my exposure to Ohtani to maybe about 50%, because we have this larger pool of 500 lineups here, I can set a max exposure of Ohtani to 50%, and we'll sort through the pool and look for the best 20 lineups out of our pool of 500, that fit those requests.

Now, if you make significant changes to your minimum and maximum exposures or make a lot of different changes to different players, you may eventually see a message pop up saying that we can't meet your player exposures. Let's talk a little bit about what you should do when you see that message.

Okay, so I've been editing my exposures here to get this lineup set to the way I like it here. And now I see this pop up. It says unable to meet exposures. My lineup pool can't meet the requested exposures. Send exposures and return to projections to start a new build. What this is saying here is that in the given pool of 500 lineups I had for this build, all of the exposures I've set cannot be met by a given pool of 20 lineups.

In other words, there are not 20 lineups in the entire set of 500 that meet all of the exposures I wanted. What we're going to do here is, now we're going to send the custom exposures from this build back to our original projections, so we can run a new build with those minimum and maximum exposures known ahead of time, giving us a better pool that tackles the way we want to approach the slate.

So I'm going to click send exposures to send those exposures home. And that's going to take me back to the projections tab here. And as the projections tab loads, we'll see here in just a moment that my custom exposures to these different players have come along with it. In this case, I now have my 50% Ohtani here. Some of the other custom exposures that I sent here were to limit my exposure to some of the Dodgers' bats. I also had a couple minimum exposures set to make sure that I was really heavy on Astros here. In this case, just a random Kyle Tucker here, 80% exposure.

Now, if I build another set of lineups here, these lineups will be built with those exposures in mind, meaning that my pool of lineups is a lot more like what I'm actually trying to do on this slate. And as this build now finishes up, we can see that these new exposures are met. I do have my 80% Kyle Tucker here, and then looking at some of the maximum exposures that were set, I have no more than 5% of this quadruple set here of players and 50% maximum of Ohtani here.

I know it's a little bit hard to see. You can see that here, that these were all met. So to sum up, when we build lineups in SaberSim, we're not just building the number of lineups you need, we're building a much larger pool of lineups. And that lets you edit your minimum and maximum exposures after the lineups have been built to get your lineups the way you like them.

I know it's a little bit hard to see. You can see that here, that these were all met. So to sum up, when we build lineups in SaberSim, we're not just building the number of lineups you need, we're building a much larger pool of lineups. And that lets you edit your minimum and maximum exposures after the lineups have been built to get your lineups the way you like them.

I hope this was helpful. If you have any other questions, check out some of the other videos in our support documentation. And in the meantime, thanks and good luck.

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