Transcript


Hey there and welcome to SaberSim. My name is Jordan Chand, I'm SaberSim's head coach and I'm going to show you the fastest way to start building better DFS lineups. SaberSim automates the busy work of DFS so you can stop wasting time fighting to get good lineups from a traditional optimizer and instead invest that valuable time actually adding value to the process. Now there's two important things to keep in mind before we jump into things. If you're used to traditional optimizers, you're going to love SaberSim. But you need to know it works a little bit differently. You can still have the same level of control over the process, but because we're doing a lot behind the scenes, you just won't need to spend as much time doing that. And if you're new to optimizers in general, you should keep things simple, and this video will show you the fastest way to get up and running. Let's jump in.

First, I want to talk a little bit about what makes us different and the best way to show how we're different from traditional optimizers is to show you the lineups we'll build. So first, I'm going to build 150 lineups the traditional way by putting the SaberSim builder into cash mode and when building 150 lineups in cash mode, SaberSim is going to act just like a traditional optimizer, building lineups optimized exclusively for the highest average projection. And as we'll see in just a moment, these lineups are going to be great for cash, but you wouldn't ever want to play these in GPPs because they don't have very much upside to them.


Now we can see right away in this cash build we're getting a ton of exposure to a few of these different players in our 150. We're not doing really much at all with ownership and just eating a ton of chalk, and we're getting really shitty stacks. This is why traditional optimizers are such a pain. In order to get good GPP lineups, you have to program all of the rules and make all sorts of tweaks, otherwise, you'll just get lineups like this.

Now I'm going to build 150 lineups while taking advantage of SaberSim's power here, and we'll just build these on default settings for a 150 max kind of contest. This build is going to take into account the powerful data from our simulations and naturally incorporate it into the build. Everything we do at SaberSim stems from our sims. We simulate out each game play by play, thousands of times, allowing us to not only generate projections for players, but the full ranges of outcomes for these players and the correlations between them.

So now as this build finishes up, let's go take a look at what these lineups look like. Now we're getting a much more moderate approach to our exposures to certain players here and let's go take a look at the stacks. We're getting five twos, five threes, four threes, four twos. There's still a lot of variety towards the bottom end of the stacks here, but because our optimizer understands correlation at a basic level, we're getting the right kind of stacks we want for a baseball slate.

Now this isn't just to say that these lineups are ready to be entered as is, but instead of spending the time teaching an optimizer what good lineup looks like and what kind of rules you need to get good lineups, you can spend that time focusing on the strong foundation we already give you. If you want extra control over the process, you can have it. You just don't need to micromanage every single detail. Do you see how powerful this is?

Now before we continue, we have sport-specific guides on our YouTube channel, so check those out for a deeper dive on your favorite sports, and we have a lot more videos in our support documentation about all kinds of different features in the app, but right now, I just want to give you the basics. First things first, if you've already reserved your entries for that slate, you should start by uploading your entries file with SaberSim's entry editor. This will make it a lot easier to fill your lineups when we're all done, and if you haven't already reserved entries, don't worry about that. We'll show you what to do when we get to the build screen, but for those that have, you can just click the download template file from DraftKings and download your entries file in one click and then drag and drop to move it over into SaberSim.

Now let's jump back over to the projection screen. This screen has a lot of powerful data here and all of this data that you're seeing comes directly from our simulations. This is where you'll make adjustments to your projections, exposures, and ownership projections before you build. If you know how you want to handle a particular team or player or game, you should tell the builder before you start by making an adjustment to the projection or exposure, but don't worry about getting this all perfect. The reason why is you have an opportunity to fine-tune and adjust after the lineups are built on the build screen. But for example, let's say I want to take a bit of a fade stance on Giolito tonight, I can bump his projection down maybe two points to 21 points.

Once you're ready to build those lineups, click the green build lineups button and this will bring up your build settings, which are the blueprints of how your lineups will ultimately be built. The most important thing here is to tell us what contest you're playing. Our sliders and settings have been optimized and back-tested for specific contest types, entry limits, and sizes. So don't get too caught up on this. We've done most of the heavy lifting on this step for you. If you want more control, you can make stacking rules or player groups and you can find them under the rules tab, but you probably won't need to make as many of these as you're used to or even make these rules at all because of how SaberSim works. And just like we saw before in that test build, I'd recommend starting with your very first build with default settings and no rules at all.

Now I'm going to go ahead and get this build started. And as this is building, you'll notice that while I selected a 20 max contest to build lineups for, we're actually going to be building 500 lineups. And the main reason why is we build a much larger pool of lineups so we can dynamically fine-tune and dial in our exposures on the build screen without having to go all the way back to the beginning and start over. So let's talk about what that looks like. We dropped Giolito's projection in the projections tab, but it looks like we're still getting a lot of exposure to him. We have 85% exposure in 20 lineups. We can go ahead and just set his maximum exposure here maybe down to 45% to match the field evenly, and we'll sort through the pool of 500 lineups, finding the best 20 where Giolito is not rostered in more than 45% of them. We can adjust player minimum and maximum exposures along with exposures to team stacks, game stacks, and different stack types all in the build screen without having to start over and go back to the projections tab. I recommend making as many adjustments on the build screen as you feel comfortable with because this entire pool of lineups is already viable and optimized for this particular contest. Once you're satisfied, you can click the fill entries button to go ahead and fill your entries into your contests.

Now if you didn't already have reserved entries, instead what you'll want to do here is click the download lineups button, but for those of you that have already uploaded your entries file to SaberSim, click the fill entries button and we can go ahead and get our lineups filled in. In this case, I'm going to just select the lineup set that I just built and use the rank fill method here to put my best lineups into all of my contests. I'll click the fill all entries button, then download and open DraftKings, and in one click, I'm ready to upload my updated entries file back onto DraftKings.

Now as we wrap up here, I want to re-emphasize the key point of SaberSim. We automate the busy work so you can stop wasting your time telling an optimizer what a good DFS lineup looks like and instead invest that time actually adding value to your DFS process. To learn some of the best ways to do this for specific sports, head over to our YouTube channel and check out some of our sport-specific content there. And if you have questions about any other parts of the SaberSim app, you can check out our knowledge base or our support documentation. In the meantime, thanks and good luck.

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