Overview of the main settings
Contest Style and Load Settings
When you select the contest style you're building lineups for, either GPP, Cash, Multiplier, or Satellite, we'll load default build settings to get you started.
As you get comfortable with the different options and make adjustments, you can save your new settings by clicking the disk icon to the right of the settings drop down and you can then load those whenever you start a new build in the future.
Min and Max Salary
These settings define the minimum and maximum total salary you want to be used when creating your lineups. Typically a $1,000 gap is safe, but you can narrow the gap for larger slates or widen it for smaller slates.
Number of Lineups
The number of lineups you plan to enter into your contests. This can be changed in seconds later on without having to create a new build, so don't worry if you aren't sure of the exact number of lineups you want.
Max Build Exposure
This is the maximum exposure any player can have in the total lineup pool. If you set this to 60, then no player will be in more than 60% of lineups in your total lineup pool.
That being said, to narrow the pool down to your selected lineups, we have to filter them and this will likely cause some players to be in a higher percentage of the actual lineups entered. In this case, you can quickly lower individual player's maximum exposure once the lineup pool has been created.
Note: Max Build Exposure cannot be set to lower than 10% because at lower levels we will not be able to build a diverse enough lineup pool.
The minimum number of fantasy points a player must be projected to score in the game in order for them to be considered for your lineups. If this is set to 5 and somebody is projected at 4.7, then they will not be in your player pool.
Allow offense vs. defense?
Whether or not you want to allow an offensive player and the defense of the team they are playing against on the same lineup. For football, an example would be playing a quarterback as well as the defense of the team they are playing against. In baseball, this would be playing a batter and the pitcher that is pitching to them. By default, this is option is not checked which means you will not having offense vs defense on the same lineup.
Incorporates the impact one player's performance has on others. A higher correlation weight favors players who do well when the other does well (e.g., stacks), while a negative weight favors players who do well when another in your lineup does poorly.
For a detailed overview of how Correlation works and how to use it to make better lineups, view our full guide.
Incorporates the projected popularity of players into your lineup. A higher Ownership Fade favors less popular players while a negative weight favors more popular players.
For a detailed overview of how Ownership Fade works and how to use it to make better lineups, view our full guide.
Incorporates a player's *true* range of possible outcomes in a game. The higher your Smart Randomness, the more diversification and upside you'll have in your lineups, at the expense of average performance.
For a detailed overview of how Smart Diversity works and how to use it to make better lineups, view our full guide.