Getting started with SaberSim for DFS

The problem with traditional DFS tools

Did you know you could cut hours out of your DFS process AND get better results?

It may sound too good to be true, but I promise you it’s not ...

Most of your time spent researching and building lineups is wasted on things that can be automated.

Traditional tools like lineup optimizers weren’t built for that which means instead of clicking a few buttons, you’re spending hours fighting with outdated tools to get lineups with any chance of winning.

We built SaberSim to change that .

How SaberSim works

The process works like this:

  1. First, you review and adjust our projections
  2. Then, you choose your build settings
  3. And lastly, you dial-in your exposures

Nobody wants to go through a long, boring demo, so I’m not going to show you every nook and cranny in the app .

Instead, I’ll just cover the fundamentals so you can quickly get up to speed .

If you need more, you can always review the other articles in our Knowledge Base or contact us using the green icon in the buttom right corner of your screen.

We also have videos from our pros showing how they go through each step of the process for each of the major sports. You can find those on our YouTube Channel.

Step 1 : Reviewing and adjusting projections

Everything is built on top of the projections, so to make sure you have a strong foundation, we need to get those dialed in first.

This first step is where I’d recommend spending most of your time .

To give you the best projections on the market, we’ve built and refined a one-of-a-kind algorithm that simulates every single game, play-by-play, thousands of times .

These projections automatically update right until the game starts , so if any factors around the game change (like a player’s injury status or the weather report or even the umpire or referee), we’ll run a new set of simulations and update the app with the latest projections.

We’d put them up against anything else out there, and we’re constantly working to improve them, but no model is perfect which is why your research can help.

On the left side of the app, you'll see our game projections which show the average score we’re projecting for each team, based on our simulations.

If you change that score (using the arrows), we’ll adjust the projections for all of the players in that game accordingly. This is a great way to make big picture adjustments if anything seems out of line.

On the right, you’ll see our player projections for point and ownership. you can edit these by changing the numbers in the “My Proj” and “My Own” columns.

If you’re unsure of where to begin with your adjustments, I’d recommend doing a quick build by leaving this step alone. That will show you who we’re high and low on and those players can be the starting point for your research.

Once you get that where you want it, then you click the “New Build” button and it’s time for Step 2.

Step 2 : Choosing your build settings

Think of this step as laying out the blueprint that we use to build on our foundation from Step 1.

Most of your time should be spent building that foundation and this second step is pretty quick and straightforward.

To give you high upside lineups fast, we look at how players are correlated with one another, their projected ownership, and their true range of possible outcomes and factor all of that in for you.

To do that right, we need to know the type of contest you’re playing, the maximum number of entries you could put in, and how many total entries are in it .

We’ll use that information to automatically adjust how we weight correlations, ownership, and factor in a player’s true range of outcomes and cater it all to your specific contest.

If you want more control over how we factor all of those variables in, you can click “Advanced Settings” right here and make more fine-tuned adjustments.

We have videos on our YouTube Channel that go into detail about when you may want to make adjustments for each sport, but even our pros leave these alone the vast majority of the time, so I’d only dig into that if you have the rest of the process down pat.

We allow you to add your own stacking rules over on the “Stacking” tab, but because we already use correlations to build your lineups, you’ll get strong stacks without setting any rules.

I recommend only setting rules if you know you need more control in the process. Most of us just leave these alone.

This is what makes SaberSim so powerful—we’ve automated away a ton of the busy work so that you can spend your limited time where it has the biggest impact: adjusting projections and dialing in your exposures.

The rest of the settings are pretty typical...

You have "Min" and "Max Salary" which is just the total salary range all of your lineups must be in, how many lineups you want us to build, the maximum exposure you want for any player, and the minimum projection a player needs to have in order to be considered for your lineups .

Take a minute to make sure everything looks good, hit new “Build Your Lineup Pool” and we’ll follow that blueprint to build a pool of strong lineups which you can tweak in Step 3.

Step 3 : Dial-in your exposures

In the third step of our 3-step lineup building process you review your player, team, and stack exposures and get them dialed in.

Step 1 laid your foundation, Step 2 built the blueprint, and Step 3 acts as the quality control.

The reason we consider this step “quality control,” is because these aren’t random lineups—They’re all strong, high-upside lineups specifically for the contests you’re playing based on everything you’ve done so far.

So while you’ll make small tweaks to get everything just the way you want it, if you’re making a lot of big adjustments then you should go back to the source which is the projections in Step 1.

Now, let’s talk about what you see on the app.

Rather than building you the exact number of lineups you requested, we built a much larger pool of strong lineups that we filter to get your final lineups.

That’s what “Pool Size” refers to on the right side of the screen and it’s this unique feature that lets you make all your adjustments on the fly.

On the right, you can scroll through to see your individual lineups.

On the left, you’ll see all of your "exposures," which just means what percent of your lineups have a specific player, team, or stack type.

For players you can look at the full list or filter by position. For teams, you can see a list of all teams as well as what teams have a specific stack size. And you can also see all of the stack types.

If you want more of a player, team, or stack type the amount you want of them in the “Min Exp” column on the left. If you want less, type the number under “Max Exp”

We’ll then automatically sort through the lineup pool to find a new set of lineups that match your requested exposures

Once you’re done, you can download a CSV of your lineups using the “Download” button on the right, which you can then upload to whatever site you’re playing on.

Getting the most out of SaberSim

As with anything, the more time you have, the more improvements you can make and really maximize your edge.

But because SaberSim was designed to build high-upside lineups right out of the box, even if you’re short on time, you can make a few quick changes and get a set of strong lineups in no more than 15 or 20 minutes

Like I said before, check out the videos we put together for each of the major sports if you want to see our pros using the tool in action —But this should give you enough to get started.


How did we do?


Powered by HelpDocs