Projections in SaberSim
Overview
DFS isn’t just about picking good players—it’s about picking the right players relative to the field you're competing against. To do that, you need two types of projections:
Point projections: how well a player is expected to perform and how often.
Ownership projections: how often your opponents are expected to roster that player.
Together, these projections define a player’s true value. A chalk running back might project well in raw points, but if half the field is playing him, your strategy around using (or fading) him changes completely.
SaberSim’s projections are different. Both our point and ownership projections are powered by play-by-play simulations and field lineups tailored to the contests you’re entering. This makes them dynamic, contest-specific, and constantly updating as news breaks.
Point Projections
Point projections in SaberSim don’t come from averages—they come from thousands of play-by-play simulations of every game.
Instead of relying solely on historical statistics or a single "average" projection, SaberSim uses a one-of-a-kind play-by-play simulator to build every game from scratch, one play at a time, thousands of times.
This process generates thousands of realistic game scripts, capturing not just a player's median performance, but their entire range of outcomes (floor, median, and ceiling) and how their performance correlates with other players in the same game. (ex: QB + WR projections move together when they explode in the same sim.)
Each sim tells a complete story of how the game unfolds: who scores, who busts, and how players correlate. Each sim includes strategy, play-calling, coaching decisions, and game flow. From those results, it builds a projection.
In SaberSim, a player’s point projection is the average of their outcomes across all simulations.
This reflects one of the core truths of DFS: you aren’t betting on a spreadsheet—you’re betting on real, messy, unpredictable games. Player outcomes are not independent events, but interconnected parts of a larger story. A quarterback’s success is almost always tied to his receivers, just as a running back’s production often comes at the expense of passing volume when his team leads late. SaberSim’s projections capture these relationships by simulating the full game script from kickoff to final whistle.
Percentiles
Percentiles are used to represent a player's full range of possible outcomes from the thousands of game simulations.
Each simulation provides a realistic outcome for every player, and the collection of these simulations reveals their true range of outcomes.
Floor Projections: You can evaluate a player's floor by looking at their 10th-25th percentile.
Median Projections: The 50th percentile represents a player's median projection, which is the expected "average" outcome from the simulations. The projection you see in the Projection Column is the mean outcome from these simulated games.
Ceiling Projections A player's ceiling projections can be evaluated by looking at their 85th–95th percentile. These are particularly useful when looking for tournament upside in GPPs.
Using percentiles helps you understand a player's potential, including their upside and downside, giving you a clearer sense of risk and reward when comparing players.
Ownership Projections
While point projections show how players might perform, ownership projections show how often those players will be used in lineups by the field you're competing against. A lineup’s value is never absolute—it’s always relative to the field.
SaberSim’s ownership projections are:
Contest-specific. A player might be 65% owned in a high-stakes single-entry but only 41% in a large-field MME.
Field-based. Ownership is a descriptive statistic of our field lineups, which are large sets of simulated lineups that represent how the field is expected to build for each contest type.
Dynamic. Ownership projections update automatically whenever simulations rerun, often within minutes of breaking news.
Note: It’s the field lineups themselves, not the ownership percentages, that power SaberSim Contest Sims.
Ownership is central to another DFS truth: you are betting against other people. Raw points only matter in the context of how many others are rostering the same players. A contrarian lineup projected for 135 points can be more valuable than a chalk lineup projected for 140, because it has paths to the top of the leaderboard when the field fails. SaberSim’s ownership projections reflect this by simulating not just players, but how entire fields of DFS opponents react to news, salaries, and projections.
By tying ownership directly to realistic contest fields, SaberSim ensures that your strategy is always based on the actual opponents you’ll face, rather than generic estimates. This makes ownership projections a core part of understanding a player’s real value on a slate.
Adjusted Ownership
Raw ownership tells you how popular a player is expected to be. Adjusted Ownership tells you whether that popularity is fair or misleading by comparing a player’s projected ownership against their performance in the sims:
If Adjusted Ownership is greater than Projected Ownership, the player is over-owned. Their popularity “counts for more” than it looks.
If Adjusted Ownership is less than Projected Ownership, the player is under-owned. They may provide hidden leverage.
Adjusted Ownership feeds directly into SaberScore as a negative factor, penalizing lineups overloaded with over-owned players and boosting lineups with the right balance of projection, upside, and leverage.
A player’s raw projection only tells you what might happen on the field. But the true value of that player is determined by how the field plays them, and whether their popularity matches their actual upside in the sims.
If half the field rosters a chalk running back who only hits a winning ceiling outcome in a small percentage of game scripts, that ownership is an opportunity. Being under the field on that player doesn’t just avoid a trap; it opens the door for your lineups to leap ahead when those game scripts fail. On the other hand, when a player’s ceiling outcomes appear often in the sims but the field underestimates them, Adjusted Ownership highlights the hidden leverage they provide.
In practice, this keeps you focused on Expected Value, not crowd bias. Over time, winning lineups are built not by blindly chasing points or blindly fading chalk, but by consistently identifying when the field is right about a player’s popularity and when it’s not. Adjusted Ownership makes that evaluation automatic.
Custom Projections
On SaberSim Ultimate and above, you can upload your own point and ownership projections.
How it works:
Click the upload player projections icon in the app.
Upload via CSV or copy/paste.
Use headers:
Projection for point projections
Ownership for ownership projections
Name your source. Note: Re-uploading later with the exact same name overwrites the old data.
Settings:
Apply to All Slates: This applies your custom projections to every slate by default. It’s usually best for point projections, since a player’s raw ability carries across slates. For ownership projections, though, leave this off—ownership varies heavily by slate.
Exclude Unlisted Players: Removes any players not included in your custom upload. This is useful if you’re only projecting a smaller pool of players or if you want everyone else assumed to have zero projection. Without this, SaberSim will keep default projections for players not in your file.
Generate Field from Custom Ownership: When you upload custom ownership, SaberSim can build simulated field lineups based entirely on your ownership numbers instead of its defaults, thus letting you simulate contests from your personal assumptions via contest sims.
Custom projections allow you to build and sim using your personal view of the slate, incorporating your own research, models, or contest-specific assumptions.
Summary
Projections are the foundation for everything in SaberSim:
Point projections show how players perform in realistic game scripts.
Percentiles give deeper insight into player ranges of outcomes.
Detailed Stat Projections show a player's stat-by-stat outputs that come directly from the play-by-play simulations.
Ownership projections describe how the field is likely to build.
Field lineups built from those ownership projections power Contest Sims
Adjusted ownership identifies over- and under-owned players, directly shaping SaberScore.
Custom projections let you reshape both performance and field behavior to match your own research.
Together, these tools give you a contest-specific, fully contextual picture of both player performance and field behavior—so you can build lineups that win not just in theory, but in the actual contests you’re playing.
FAQs
What are SaberSim’s projections and how do they differ from traditional projections?
SaberSim’s projections aren’t just averages. They’re built from thousands of play-by-play simulations of every game on a slate. Each sim creates a full story—injuries, play-calling, rotations, weather, blowouts—everything that actually decides fantasy outcomes. From those stories, we see the entire range of what a player can do: their floor, median, ceiling, and how often each outcome shows up.
Traditional projections flatten that story into a single number. Other optimizers try to add randomness or stacking rules on top of static projections, but those are guesses layered on guesses. Because SaberSim’s projections come from game sims, correlations are already baked in. If a QB goes off, his WRs go with him. If a pitcher dominates, the bats against him fail in the same stories.
Alongside fantasy point projections, SaberSim also provides detailed stat projections (yards, attempts, strikeouts, etc.) and percentiles (10th, 50th, 90th, etc.), all derived from the same simulations.
This approach aligns with the first truth of DFS: you’re not betting on a spreadsheet, you’re betting on real games. Each projection reflects the messy, interconnected reality of how games actually unfold, not just an average pulled from past data.
How does SaberSim generate projections?
Every projection starts with our play-by-play simulator. It models strategy, coaching tendencies, clock effects, player skill sets, and matchup dynamics. Each game is simulated thousands of times, producing distributions for every player.
The number you see in the projection column is just the average—but the real edge is in the shape of the curve: 5th percentile busts, 95th percentile blow-ups, and everything in between.
Because DFS moves fast, our sims re-run whenever news breaks—injuries, role changes, rotations. That way, projections always reflect the most current reality.
This constant updating is critical, because every new piece of information changes the game script. A backup starting, a weather shift, or a rotation surprise doesn’t just change one player—it reshapes the story of the entire game, and SaberSim adjusts instantly.
Can I adjust player projections or team totals?
Yes. Small nudges are the best approach: moving a player up or down by 5% at a time allows you to apply your takes while still valuing the sims. Adjusting team totals shifts the story at the game level, letting the sims decide which players benefit.
This mirrors how DFS strategy should work: your goal isn’t to force outcomes, but to guide the stories you want to bet on. By adjusting at the team or player level, you’re influencing which game scripts the simulator emphasizes, while still letting the interconnected logic of the sims play out.
What are percentiles and how should I use them?
Percentiles show the spread of possible outcomes. A 75th percentile means that player meets or exceeds that fantasy point 25% of the time. Percentiles are primarily useful for visualizing the range of outcomes for a player in your research.
This matters because DFS isn’t about average outcomes—it’s about upside and ceiling paths. First place can often take 25% or more of the prize pool, so winning lineups come from players hitting the 90th or 95th percentile outcomes, not their median. Percentiles make those ceiling opportunities visible.
What are ownership projections in SaberSim?
Ownership projections estimate how often each player will appear in opponents’ lineups. These aren’t guesses—they’re descriptive statistics of the lineups generated by our field simulator. The same field lineups are used directly in Contest Sims.
Ownership itself, and adjusted ownership, are only directly used in SaberScore. Contest Sims use the field lineups as inputs, not ownership numbers directly.
Ownership reflects another DFS truth: you’re betting against other people. Knowing how often the field will play a guy changes his value completely. A 20% owned player isn’t the same bet as a 2% owned player, even if their point projections are identical.
What are ownership buckets?
Ownership buckets let you view projected ownership across different contest types (single-entry, large-field MME, etc.). Different contests attract different field behavior, and SaberSim models that reality.
This is important because the field isn’t uniform. High-stakes single-entry players build differently than low-stakes mass multi-entry players. Ownership buckets give you visibility into those shifts, so you can tailor your strategy to the specific contests you’re playing.
How does ownership affect SaberScore and lineup building?
Ownership drives adjusted ownership, which compares popularity to simulated performance. Adjusted ownership feeds into SaberScore:
Over-owned players reduce SaberScore, because their adjusted ownership is higher than their actual ownership.
Under-owned players provide leverage, because their adjusted ownership is lower than their actual ownership.
This ensures lineups are scored based not just on points, but on their relative edge against the field. SaberScore simplifies the complexity of balancing projection, ceiling, and ownership into a single metric that points you toward +EV lineups.
Can I upload custom projections or ownership?
Yes—on the Ultimate plan and above:
Projections: Upload or aggregate your own point projections.
Ownership: Upload contest-specific ownership data.
For ownership, use the ownership header in your CSV. SaberSim matches players by name or DFS ID. Uploading with the same source name overwrites the old file.
Custom ownership is optional but useful if you:
Disagree with industry consensus.
Play niche contests with unique tendencies.
Want to simulate against a custom field.
This lets you align the sims with your personal research. Instead of only relying on public numbers, you can stress-test your own assumptions directly inside Contest Sims.
What mistakes should I avoid with projections and ownership?
Treating projections like picks. A 14-point projection means that if you take the total amount of points scored by a player in our sims and divide it by the number of sims run, you’ll get 14—not that the player will “score 14.”
Over-adjusting manually. Small tweaks can have a big impact on lineups built. Make small adjustments first.
Forgetting to update. Especially in NBA, stale projections/ownership kill lineups.
At the core, the mistake to avoid is thinking DFS is predictable. It isn’t. Projections are probabilities, not guarantees. Your job isn’t to chase exact scores—it’s to consistently make +EV bets against the field using the best, most accurate data available.