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How Contest Sims Work in SaberSim

Contest Sims recreate DFS contests with real game simulations, realistic opponent fields, and payouts to measure lineup profitability.

SaberSim Support avatar
Written by SaberSim Support
Updated over 2 weeks ago

Overview

Building a pool of high-upside lineups is only the first step. To beat DFS, you need to know which of those lineups can actually win in the contests you’re playing, against the opponents you’ll face.

The "best" lineup for a 200,000-entry Milly Maker often looks nothing like the "best" lineup for a 100-person single-entry. Factors like contest size, format, and payout structure completely change what success looks like, and you should expect your opponents’ strategies to shift accordingly.

In DFS, you’re betting against other people. Therefore, a lineup’s value is never absolute. It depends on how it performs relative to the field in the exact payout structure you’re facing.

To find profitable lineups, you have to recreate the contests you’re entering. That means measuring how your lineups perform as a whole, across thousands of realistic game scripts, against a field of opponent lineups tailored to that contest, and judged by its specific payout structure.

That’s exactly what Contest Sims do. They simulate your contests thousands of times with real game outcomes, realistic opponent lineups, and exact payout structures. Each lineup is evaluated across its full range of outcomes—how often it wins, min-cashes, or busts—culminating in its expected ROI (return on investment).

Contest Sims are the only way to judge your lineups in the full context of the contests you’ve entered.

Anything else is just guessing.


How It Works

Contest Sims recreate your DFS contests from top to bottom. Every lineup is judged using:

  • Real game outcomes from SaberSim’s play-by-play simulations

  • Realistic opponent lineups based on contest type and field tendencies

  • Exact payout structures from the contests you entered

Here’s the process:

  1. Build a simulated version of your contest using its actual entry structure and payouts.

  2. Fill it with a realistic opponent field based on contest type and slate dynamics.

  3. Simulate a full slate of games using one of SaberSim’s thousands of play-by-play scripts.

  4. Score every lineup—yours and the field’s—and determine final standings.

  5. Award prizes based on those standings.

Then repeat. Tens of thousands of times.

The result is a complete picture of each lineup’s range of outcomes: win rate, cash rate, and most importantly, profitability.


How to Use It

1. Upload Your Contest Entries File

Upload your contest entries file to SaberSim. Click the green upload icon in the Entry Editor. Download the template CSV, fill it out, and upload it.

SaberSim automatically configures sims for each contest, tailored to its payout structure, size, and entry limits. It also assigns realistic opponent fields using ownership projections for 13 different contest types.

Note: Uploaded contests cannot be removed from entries. To temporarily exclude a contest from sims, disable it via the Enabled column.

Contest table fields

Data in these columns is automatically pulled from your contest entries file and cannot be edited.

  • Type: Contest format (GPP, Satellite, Multiplier, or Custom).

  • My Entries: Number of lineups you have entered into the contest.

  • Max: Entry limit per user.

  • Fee: Entry fee per lineup.

  • Prize Pool: Total prize pool for the contest.

  • Top Prize: First-place prize (or top payout).

  • Source: Where the contest definition comes from (uploaded entries vs custom).

  • Enabled: Toggle to include or exclude a contest from current sim runs and portfolio steps without altering the entries file.

Sim Settings Window

Window where contest sim settings are matched. These settings influence how Contest Sims behave and are filled in automatically when you upload your contest entries file. These can also be edited.

  • Entrants: Total number of entries allowed in the contest.

  • First %: Percent of the prize pool that goes to first place.

  • Cash %: Percent of users who win any cash prize.

  • User Entries: Number of lineups you are entering in the contest.

  • Field Lineups: Simulated lineups that represent the field.

    • Stakes Buckets:

      • Low Stakes: $4 and under

      • Flagship: $4.01 to $30

      • Med Stakes: $30.01 to $99.99

      • High Stakes: $100 or more

  • Use Live Field: During late swap, this allows SaberSim to use live opponent lineups (DraftKings only).

  • Use Live Sim: Enables real-time sim data for games already in progress, allowing SaberSim to factor in updated outcomes during late swap.

Create sims for custom contests

Use Add Custom Contest Sim to define contests that are private, niche, or missing from the upload. Provide:

  • Contest Name

  • Field Lineups (choose stakes bucket that best matches the contest’s entry fee)

  • Payout Structure

  • Contest Size (entrants)

  • % to first

  • % entries paid

  • User Entries

Note: Save the custom contest for reuse when applicable.

2. Build Your Lineups

Once entries are uploaded, click Build Lineups. SaberSim generates a pool of lineups powered by play-by-play simulations, already accounting for player skill, matchups, and correlations. These lineups are inherently optimized for upside.

3. Run Contest Sims

Contest Sims usually start automatically once lineups are built. If not, click the green Run Contest Sims button.

Note: Contest Sims require ownership and sim support to run. If errors occur, confirm the slate has site ownership projections available and is a sport currently supported by SaberSim’s simulations.

SaberSim then runs each lineup through your contests thousands of times, tracking standings, prizes, and profitability. You’ll see win %, cash rate, and ROI.

If you’re using default SaberSim Lineup Groups, contest sim data is automatically incorporated into your final portfolio via the diversification process.

Run Contest Sims after every build or rebuild, and re-run as needed throughout the slate.

Metrics available after contest sims run include:

  • ROI: The expected return on investment for a lineup across all contest simulations. It shows the average profit or loss per dollar invested if the contest were played thousands of times.

  • Median ROI: The middle outcome in the ROI distribution. Half of the simulated results are better and half are worse. This represents a typical night’s expectation for that lineup.

  • Max ROI: The best-case outcome for a lineup across all simulations. It reflects the upside ceiling if everything breaks perfectly.

  • Min ROI: The worst-case outcome for a lineup across all simulations. It reflects the downside floor if everything goes wrong.

  • Win Rate: The percentage of simulations where the lineup finished in first place and won the top prize.

  • Cash Rate: The percentage of simulations where the lineup won any prize at all, from min-cash to first place.

  • ROI StDev: The standard deviation of ROI across all simulations. It measures volatility, showing how swingy or stable a lineup’s results are expected to be.

  • Dupes: The number of times a lineup is expected to be duplicated by other players in the contest field. Lower dupes mean more uniqueness and leverage, higher dupes mean more risk of splitting prizes.

This data goes beyond showing who projects well to show who actually wins when the slate plays out across thousands of realistic scenarios.


What's Going on Under the Hood

Contest Sims evaluate lineups the same way they’ll be judged in reality: as full lineups, against real opponents, in real contests.

When you upload entries, SaberSim configures each sim based on contest size, payout structure, entries, and opponent tendencies.

A simple but often overlooked truth: DFS is a competition. You’re not just betting on players, you’re competing against other lineups. A lineup’s value is relative to the field. That’s why SaberSim builds realistic opponent lineups for every sim.

Opponents don’t play the same way in a low-stakes 150-max as in a high-stakes single-entry, so SaberSim doesn’t model them the same. Instead, it builds multiple sets of opponent lineups using industry-aggregated projections that reflect actual construction and ownership trends.

And it all starts with SaberSim’s play-by-play simulation engine. Rather than rely on averages, every game is simulated one play at a time, incorporating coaching tendencies, weather, injuries, and in-game strategy. These scripts generate natural correlation—when a QB goes off, his receivers often do too.

Each simulation then ranks lineups, awards prizes, and tracks profitability. Running this process tens of thousands of times produces a complete distribution of outcomes:

  • How often a lineup wins

  • How often it cashes

  • How often it busts

  • How much profit it generates on average

Simulations update continuously with breaking news, injury reports, or ownership shifts. During the slate, they can even incorporate live data for profitable late swap decisions.

The result: a system that tells you which lineups are truly built to win your contests, against your opponents, under your payout structures.


Conclusion

In conclusion, Contest Sims give you a direct view of how your lineups perform against realistic competition. By simulating your entries against field lineups that reflect actual public strategies, they move beyond ownership percentages to show you how your builds truly stack up. This provides not only a clearer signal of long-term profitability but also valuable insights into how the field plays, helping you refine your approach and optimize your strategy for real contests.


FAQs

What are Contest Sims?

Contest Sims are SaberSim’s tool for finding your most profitable lineups by recreating the contests you’re actually playing. They simulate your contests using real game outcomes, realistic opponent fields, and exact payout structures to evaluate the true profitability of each lineup.

This matters because DFS isn’t played in a vacuum. A lineup’s value is never absolute—it’s always relative to the field and the payout structure. Contest Sims mirror the exact conditions you’ll face, making them the only way to know if a lineup is truly +EV.


Why do Contest Sims matter?

DFS isn’t just about player projections—it’s about competition. You’re betting on how entire lineups perform against other people, in specific contests, across many possible game outcomes.

To identify profitable lineups, you need to measure how they perform as full entries, across thousands of realistic simulations, against opponent lineups tailored to each contest and judged by its payout structure. Anything less is just guessing.

This directly reflects the third truth of DFS: you’re playing against other people. A lineup that looks great on raw projection might be worthless if everyone else is playing it. Contest Sims separate “good-looking” lineups from lineups that are actually profitable in practice.


What does the Contest Sims process actually do?

Each contest sim follows the same simple but powerful process:

  1. Create a virtual contest filled with realistic field lineups.

  2. Select one of SaberSim’s play-by-play game simulations for every game on the slate.

  3. Tally player fantasy points, calculate lineup scores, and determine final standings.

  4. Award prizes based on the contest’s exact payout structure.

This process is repeated tens of thousands of times to reveal every lineup’s full range of outcomes.

Instead of a single, misleading average, you see the entire distribution—win rates, min-cash frequency, bust potential, and ROI volatility. That’s the only way to evaluate lineups the same way they’ll be judged in reality.


What inputs go into a Contest Sim?

  • Play-by-play simulations. Contest Sims use the same detailed simulations that power lineup builds, ensuring each lineup is judged within realistic, correlated game scripts.

  • Projected opponent fields. Different contests attract different player behaviors. SaberSim builds multiple sets of opponent fields that reflect how the actual field tends to construct lineups in each format.

  • Exact payout structures. ROI only matters when tied to actual payouts, so every sim uses the real payout curve from your contest.

  • Full automation. Upload your entries and SaberSim automatically matches each contest with its correct structure and opponent field. When news breaks—injuries, usage changes, or late swaps—sims update automatically.

The key is that every input mirrors reality as closely as possible, because the player with the most accurate picture of reality has the edge.


How often are Contest Sims updated?

Contest Sims refresh anytime new game simulations run. That includes updates for injury news, usage shifts, weather changes, or other factors. Opponent fields and ownership projections are also rebuilt automatically, and lineup ROI is recalculated in real time.

This ensures you’re always working from the latest information, not stale assumptions. In DFS—especially sports like NBA where news breaks late—that accuracy can be the difference between winning and burning your entry fees.


Can I evaluate lineups built outside SaberSim with Contest Sims?

Yes. You can upload and evaluate any set of lineups—even those built in another optimizer. Contest Sims will grade them based on performance against the simulated field for your contests.

This is powerful because it lets you stress-test any lineup pool. If a non-SaberSim lineup can’t show long-term profitability against simulated contests, it’s likely just a “pretty build” with no real edge.


How do I create a custom contest, and when should I?

The Create Custom Contest feature lets you define your own contest parameters and simulate lineups when SaberSim’s database doesn’t include that contest. This is useful for private contests, niche formats, or exclusive games.

Custom contests still use SaberSim’s core engine—real game sims, realistic field behavior, and payout curves—so your lineups are judged with the same rigor as any major GPP.


Why do my lineups perform differently across contests?

Each contest has unique dynamics that affect profitability:

  • Contest size. Large-field GPPs require more contrarian builds to reach top finishes. Smaller fields (like single-entry) allow for safer, chalkier constructions.

  • Payout structure. Lineups targeting a top-heavy prize pool need a different risk profile than those built for flatter structures.

  • Field tendencies. Ownership and lineup construction vary by stakes and format. A player 40% owned in a low-stakes single-entry may be just 20% owned in a high-stakes large-field event.

SaberSim accounts for all of these factors so your lineups are evaluated in the actual conditions you’ll face. This reinforces the truth that the best lineup depends on the contest.


What’s the difference between “field lineups” and my lineup pool?

Field lineups are SaberSim’s projection of what your opponents are likely to play in a given contest. SaberSim builds large sets of these to represent realistic fields across contest types.

Your lineup pool is the set of lineups you build to play against those fields. Contest Sims evaluate your pool by testing it against the projected field lineups.

Put simply: field lineups are the competition, your pool is the bet, and Contest Sims is the test that shows which bets are worth taking.


Why might a lineup show high ROI in the pre-contest sim but negative ROI in flashback?

Pre-contest sims are based on expected ownership and projected fields. Flashback sims re-simulate the slate using the actual lineups played. If results differ, it usually means the field built lineups differently than expected, or late news shifted slate dynamics.

This highlights why DFS is high-variance: even the best projections can’t perfectly anticipate how the field will react. But over time, pre-contest sims remain the most powerful way to test your process and ensure your strategy is +EV.


Which SaberSim plans include Contest Sims?

Full contest simulations are available with the SaberSim Ultimate plan and above.


If projections or ownership change close to lock, do I need to rebuild my lineups or can I simply rerun the sim?

If the changes are significant (like late-breaking news or injuries) and you have enough time before lock, it’s recommended to rebuild your lineups so that the new projections are reflected in your lineup builds.

Simply rerunning Contest Sims without rebuilding means your lineups are still anchored to old assumptions. Rebuilding ensures your pool adapts to the new reality of the slate.


Should I filter out lineups with a negative ROI?

Removing lineups with negative ROI is our general recommendation, but there are scenarios where slightly negative ROI lineups might still be worth including.

If you need to meet exposure or diversification requirements across contests, or if the lineup has low duplication in a large field, negative ROI lineups could be viable.

Focus on the overall portfolio’s expected value rather than obsessing over each individual lineup. Negative ROI lineups can sometimes contribute positively to your portfolio’s overall balance or upside.

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