When you make an adjustment to a team total at the top of the screen, and then click yes to apply changes to games, we'll make adjustments to your custom projections to fit the new game script of the new game totals that you've put in the top.

Here's how it works. First, after making an adjustment to those team totals, we'll remove certain games from the ends of our simulation outcomes, until the average in the sample matches the new scores that you have. In the case here, we're adjusting our simulations of the Nationals-Mets game until the Mets average team total is 5.5 and the Nationals average team total remains at 3.6. Then, what we do is we'll take the average projections for each player in that set of games, where the average team total for the teams matches what you've entered up at the top, and apply those as the custom projections to each player playing in the game.

Now, a few notes here. First of all, we'll use the game simulations to determine how best to set the player projections for your new team totals, but we don't limit the actual simulations you can select from when you actually go to build lineups. The custom projections that are applied to the player projections, work otherwise the same as other custom projections. So if, for example, you would just rather than setting a Mets projection here, just change Carlos Carrasco's projection to 12.65 on your own, that would ultimately have the same impact as what we're doing here. In other words, the team totals themselves don't change anything, so there's no difference between inputting all of these custom projections yourself versus bumping up the Mets total to 5.5 and getting to these projections.

The last note here, and you can see it on the screen, is that this will affect the entire game, not just the team that's adjusted and this is generally because a team performing better or worse than we project in the Sims has an impact on how that affects the projections of the other teams. So, if you are higher or lower on an entire team than our simulations indicate by default, I would highly recommend using this particular feature to make adjustments so you can allow that ripple effect on the other team to show up in your lineups.

In general, I highly recommend making adjustments to team totals when you have a stance that you want to take on a team in high correlations sports like baseball, football, and hockey. This will allow those correlations to show up and we get a nice correlated boost to the entire Mets batting order, for example, when we make this adjustment.

In general, I would avoid extreme adjustments here because there won't be a lot of Sims to work from if you bump up a team's total to 10 runs, for example. Start with, in the case of baseball or football, a half run to a run, or a touchdown worth of points. If you're working in a sport like hockey, maybe start with a goal adjustment. And if you want to experiment in a sport like basketball, maybe start with an adjustment of 10 points or so, before making huge adjustments with the team totals, just so you have enough Sims to make that adjustment from.

If you have any other questions about the rest of the line-up building process with SaberSim, check out some of our other videos on our support documentation and in the meantime, thanks and good luck.

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