Unique to SaberSim is the ability to edit your lineups after they've been built. And the reason for this is because when you build lineups with SaberSim, we don't just build the number of lineups that you're actually entering into your contests. We build a much larger pool of lineups that are all optimized and viable for the contests you're playing, so you can sort through and figure out what final lineups you want to play.

If you want more exposure to particular teams or stacks or players, the easiest thing to do is to simply increase the minimum exposure you have to those players in the build. For example, if on tonight's slate, I want more exposure to Blue Jay stacks. I can simply go in here and set a minimum exposure of 20%, and we'll sort through the pool of 500 lineups to find the best 20, where at least 20% of those lineups have Blue Jay stacks.

Similarly, I can go to my pitchers. And if I want to make sure that I'm getting to a certain amount of Max Scherzer tonight, perhaps, maybe even with the field, 30%. I can just set a min exposure to 30% and we'll make sure that I have 30% Max Scherzer in my lineups.

However, you are still subject to the original pool of lineups built here. And you may find that if you're making big changes, or if you're making a lot of changes, that we might not be able to meet the exposures that you want. If that happens, you're better off going back to the original projections and making some adjustments there, so that we can build a better pool of lineups that targets the strategy that you have for that particular slate.

And there's actually a few different tools you can use to do this. Now, if you have an overall stance on the slate that you want to take. Maybe for example, we can go back to my Blue Jay stacks, and I want to make sure that I'm getting it more exposure to Blue Jays. One of the easiest ways to do that, is to just bump up the team total for that particular team.

I like to start with about a half a run here, and I can apply a half run increase to the Blue Jays here, which will increase the player projections for all of the hitters on that team. And that means when I build my next build here, I'll get a lot more Blue Jays in my lineups. Let's go ahead and just take a quick look so I can show you here, what happens to our batter projections when we make that adjustment here. And you can see all of these players have had their projections increased.

Now, if you just want to increase the projection on maybe a few players or something like that, you don't want to adjust an entire team or something like that. You just want to make a couple adjustments. You can, of course, just adjust those individual players. In this case, if I like Max Scherzer, and I want to make sure that I'm getting to a certain amount of Scherzer tonight, I could maybe just come in here and give him a small bump to his projection there.

I typically recommend for individual player projection updates to start with about a 10% bump or drop from their original projection, based on what direction you want to go in. Finally, if you know just exactly what exposure you want to a particular player, you can set those as min and max exposures before the build as well.

If I want to just make sure that I'm somewhat cautious with Corbin Burns tonight, I don't want to make sure I'm crazy over the field. I could set a maximum exposure to 50% and that'll make sure that Corbin Burns is not showing up in more than 50% of my lineups, or my entire pool of lineups when it comes time to build.

Now, if I went back here and started with another fresh build, I'm going to get a pool of lineups that is a lot more in line with my overall strategy that I want to take on the slate. Making it so that other future adjustments to min and max exposures in the post build screen, have more lineups in the pool from which to work with. Now, if you have any other questions about the rest of the SaberSim lineup building process, check out some of the other videos in our sport documentation. In the meantime, thank you for watching and good luck.

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